This conflict-resolution spread web links tarot prophecy back to its Italian game-playing roots. The card-selection method provided below utilizes 2 decks to determine which card of a set is to be read in each of 5 “conflict interaction” areas. It is based upon the simple “trick-taking” video game “War,” in which one card bests an additional in a series of head-to-head “reveals.” Because video game, tied sets are put into a stack that goes to the person that takes the next technique; the winner is the gamer who has the most cards at the end of play. I hopped on this track while considering teaching my five-year-old granddaughter to play War with her Stephen Farmer pet oracle deck (“Hmm, the Bear consumes the Deer, you win!”)
Here there is no ultimate “champion,” just separate scenarios based upon different kinds of involvement that might or might not mesh right into a larger picture. Ties of identical rank or number call for context-specific judgment to determine a champion, or both cards can obtain equivalent prominence in the matter as identified by the querent and the reader. The cards in the “Victor” column are after that read to explain the result and a possible resolution. The extent of this spread ranges from inner, psychological struggles to prevalent external disharmony, with different kinds of adversarial team interaction in between the extremes. Not all areas will apply in every instance, yet they are all booming “just in case.” For example, if I were to experience serious psychological stress over something taking place on the globe phase, I would certainly look initially at the cards in Areas # 1 and # 5, and then examine the interfering locations for proof of other variables that might be “including fuel to the fire.” Although we might not be able to do anything regarding external events, this analysis can help us clarify our understanding and alignment.
A little even more information concerning the “highest in red, least expensive in black” stipulation of the spread is in order. There is an old guideline in trick-taking card games that in the red suits, Hearts and Diamonds, a high “pip” card will certainly beat a reduced one, while in the black matches, Clubs and Spades, a low-numbered pip will defeat a higher one. In the realm of tarot (although there is some argument) the agreement has actually been that Wands (also known as Batons) associate with Clubs due the physical similarity of the representative implements, and are as a result treated as “black” in this example; Swords are associated with Spades, the French word for which– épée — indicates a form of sword, and are also “black; Mugs have constantly been Hearts and as a result “red;” and Pentacles (also known as Coins or Disks), as the last continuing to be fit, should be equated with Diamonds and are additionally “red.”
Thus, for example, the 2 of Wands will defeat the 3 of Wands, while the 3 of Cups will certainly beat the 2 of Mugs. If the fits are mismatched– say, Wands and Cups, Wands and Swords or Wands and Pentacles– the typical low-to-high number development will certainly dominate. If there is a rank-or-number tie, the premise that there is no “champion” for that dispute location does not collaborate with this spread; the option is to either make a judgment telephone call relating to which one finest fits the nature of the inquiry or offer both cards a say in the result. (Directly, I favor the 2nd option given that it would certainly add some complexity to the one-card answers.) Although it isn’t an official part of the spread, an additional card or more can be included in the “tale” in any area where the winning card is uncertain; it would be best to attract these from a third “neutral” deck.
Originally published at http://parsifalswheeldivination.wordpress.com on October 6, 2022